![]() ![]() Post your X Plane log so we can all see exactly what's going on.Īlso, in the meantime, you might want to try generating a completely different tile/overlay in a totally different area. Thanks for all the help, but I spent way too many hours on this Ortho deal. and this after a successful tile generation, with the exe screen saying that all is : OK. , and when I run XP11, I get at the last second a screen saying that there are two files that XP11 can't fine in my Ortho4XP Tiles folder. I write a successful Overly from XP11 Global Scenery data. I hope the end result is finally worth the journey. I do very appreciate your suggestions, as well as from others. What a total PITA! I hope the outcome is worth the hours I have spent on this. I have to redo some tiles, as now XP11 is telling me it cant find TWO textures. ![]() What I meant, is that I copied your directory into the Overlay mask, but with my G: instead of your X. SCENERY_PACK Custom Scenery/zOrtho4XP_+52-007/ SCENERY_PACK Custom Scenery/zOrtho4XP_+51-011/ SCENERY_PACK Custom Scenery/zOrtho4XP_+51-010/ SCENERY_PACK Custom Scenery/zOrtho4XP_+51-009/ SCENERY_PACK Custom Scenery/zOrtho4XP_+51-008/ ![]() SCENERY_PACK Custom Scenery/yOrtho4XP_Overlays/ If everything is done correctly and your scenery_packs.ini is ordered correctly, you will have buildings, trees, roads, traffic, lights etc on top of your ortho. This should not take long as all of your ortho images and masks will already be present in your Ortho4XP installation folder. What you need to do is redo your overlays as previously described and then copy your newly updated overlays directory ( yOrtho4XP_Overlays) from your Ortho4XP folder to your Custom Scenery directory. ![]()
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